-
Notifications
You must be signed in to change notification settings - Fork 59
ThoughtExtensions
KylianB edited this page Feb 24, 2022
·
1 revision
This DefModExtension can be added to ThoughtDef. It can currently be used to remove other thoughts when a pawn gains a thought with this extension. Below an example of use:
<ThoughtDef>
<defName>RG_Wet</defName>
<durationDays>0.1</durationDays>
<stackLimit>1</stackLimit>
<stages>
<li>
<label>wet</label>
<description>I'm wet.</description>
<baseMoodEffect>-1</baseMoodEffect>
</li>
</stages>
<modExtensions>
<li Class="VFECore.ThoughtExtensions">
<removeThoughtsWhenAdded>
<li>RG_ExtremelyWet</li>
<li>SoakingWet</li>
</removeThoughtsWhenAdded>
</li>
</modExtensions>
</ThoughtDef>- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions