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Things Basics

juanosarg edited this page Jul 16, 2025 · 1 revision

The Things module includes code that modifies base game things behaviours. In the game, a thing is anything that can be hauled. Food, armors, weapons, leathers, etc. In this sense, there is an obvious overlap with other modules in the Framework, so we have tried to keep these classes as general as possible:

How do I use this code?

Depends on the code. Examples are provided in each section.

Inside the framework, the namespace to access all the Things classes is "VEF.Things"

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