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Planet Basics
juanosarg edited this page Jul 13, 2025
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The Planet module of the Framework adds code that modifies the way the world in RimWorld works
- Hireable Factions, a system to create hireable factions
- Moving Bases, a system to create bases that aren't stationary on the world map, but instead move around
Explained in each of the links above
Inside the framework, the namespace to access all the Cuisine classes is "VEF.Planet"
- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
