-
Notifications
You must be signed in to change notification settings - Fork 59
Gene Conditional Stat Affecters
juanosarg edited this page Jun 24, 2025
·
3 revisions
ConditionalStatAffecters allow a gene to apply a stat modifier when certain conditions are met, such as "under sunlight". The Framework adds a bunch of new ConditionalStatAffecters:
- ConditionalStatAffecter_AnyLightSensitivity: Stats are modified if the subject is in light above 0.11
- ConditionalStatAffecter_Armor: Stats are modified if the subject is wearing armor, defined as any apparel made of metal OR containg the "ApparelArmor" tag OR a Warcasket from Vanilla Factions Expanded - Pirates
- ConditionalStatAffecter_BelowZero: Stats are modified if the subject is in a below zero environment (in Celsius)
- ConditionalStatAffecter_Darkness: Stats are modified if the subject is in light below 0.5
- ConditionalStatAffecter_DryLand: Stats are modified if the subject is in a terrain tile that is NOT water
- ConditionalStatAffecter_InColonyMap: Stats are modified if the subject is in a map that is a player base
- ConditionalStatAffecter_Indoors: Stats are modified if the subject is in a tiled classified as indoors (roofed)
- ConditionalStatAffecter_InLight: Stats are modified if the subject is in light above 0.5
- ConditionalStatAffecter_InPain: Stats are modified if the subject is in any pain
- ConditionalStatAffecter_InPollution: Stats are modified if the subject is in a polluted tile
- ConditionalStatAffecter_InSpace: Stats are modified if the subject is in a space biome
- ConditionalStatAffecter_InVacuum: Stats are modified if the subject is in vacuum
- ConditionalStatAffecter_NoSunlight: Stats are modified if the subject is in a tile that is NOT under direct sunlight
- ConditionalStatAffecter_NotInSpace: Stats are modified if the subject is NOT in a space biome
- ConditionalStatAffecter_Outdoors: Stats are modified if the subject is outdoors (unroofed tile)
- ConditionalStatAffecter_OutsideColonyMap: Stats are modified if the subject is in a map that is not a player base
- ConditionalStatAffecter_OverFortyDegrees: Stats are modified if the subject is in an environment with a temperature above 40ºC
- ConditionalStatAffecter_Water: Stats are modified if the subject is in a terrain that is water
You'll add these with the conditionalStatAffecters tag in a GeneDef:
<GeneDef>
<conditionalStatAffecters>
<li Class="VEF.Genes.ConditionalStatAffecter_Water">
<statFactors>
<MoveSpeed>3</MoveSpeed>
</statFactors>
</li>
</conditionalStatAffecters>
</GeneDef>
- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions