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Genes
juanosarg edited this page Jun 24, 2025
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The Genes module of the Vanilla Expanded Framework includes a lot of classes that add functionality to the genetics system added with the Biotech DLC.
- Gene Classes, new types of genes
- Gene Extension, the main way modders have to add new functionality to genes
- Gene HediffComps, several comps that are added to hediffs, related to genes
- Gene Conditional Stat Affecters, conditional stat affecters that only trigger when a condition is met
Read each of the sections for details.
Inside the framework, the namespace to access all the Genes classes is "VEF.Genes".
- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
