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Exploding Hatcher
juanosarg edited this page Jun 24, 2025
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CompExplodingHatcher is a comp class that is added to an "egg" item, making it explode when it hatches, but not damaging the hatched pawn
public float hatcherDaystoHatch = 1f;
public PawnKindDef hatcherPawn;
public float range = 3f;
public int damage = 10;
public string damageDef = "Flame";
public string soundDef = "AA_GooPop";It is a comp class, so you just add it in XML in the <comps> tag of an item that you want to act as an egg. For example, this allows eggs in Dragons: Race to the Rim to explode when hatching
<comps>
<li Class="VEF.AnimalBehaviours.CompProperties_ExplodingHatcher">
<hatcherDaystoHatch>10</hatcherDaystoHatch>
<hatcherPawn>RttR_Fury</hatcherPawn>
<range>4</range>
<damageDef>Flame</damageDef>
<damage>20</damage>
<soundDef>Explosion_Flame</soundDef>
</li>
</comps>- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions