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Floating
juanosarg edited this page Jun 24, 2025
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3 revisions
CompFloating makes an animal ignore terrain movement costs. Note that this won't allow an animal to cross impassable terrain such as walls or water, but it will allow it for example to cross stone chunks, barricades, and trees without slowing down.
It is a comp class, and it doesn't even need any parameters, so you just add it in XML in the <comps> tag. For example, this allows Aerofleet in Alpha Animals to float above terrain
<comps>
<li Class="VEF.AnimalBehaviours.CompProperties_Floating">
</li>
</comps>- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions