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Graphics Classes
juanosarg edited this page Jun 24, 2025
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The Graphics module of the framework has several custom graphic classes that can be used to provide custom graphics to items
- Stack Count By Ingredients: New Graphic class that allows you to change the graphic of an item depending on its list of ingredients. Used and abused by Alpha Crafts a lot.
Graphic classes can just be specified by placing them in the graphicClass tag of the Thing:
<graphicClass>VEF.Graphics.Graphic_StackCountByIngredient</graphicClass>(do note that this particular one needs more things, read individual entries)
- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions