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Hediffs
juanosarg edited this page Jun 29, 2025
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The Hediffs module includes code that modifies Hediffs. A hediff is a pawn health condition (diseases, implants, etc)
- Hediff Comp Classes, several classes to modify the behaviour of a hediff via comp
- Hediff Comps that are instead in AnimalBehaviours: although these classes are part of AnimalBehaviours because they were originally designed for animals, the hediffs can be applied to any pawn!
Inside the framework, the namespace to access all the Hediffs classes is "VEF.Hediffs"
- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
