-
Notifications
You must be signed in to change notification settings - Fork 59
Pawn Mod Extensions
juanosarg edited this page Jun 29, 2025
·
1 revision
The Pawns module of the framework has a few def mod extensions:
- PawnKindDef Extension: A couple fields to modify some PawnKindDef stuff
- Thought Extension: An extension modifying the way a Thought works
- Trait Extension: An extension modifying the way Traits work
Def Extensions are added to the <modExtensions> tag of the ThingDef of the building you want to add them to.
If you aren't sure if the def ALREADY has an extension (for example, if you think another mod will add their own), always use XPATH (xml patching) to add an extension, as there is already a PatchOperationAddModExtension to ensure they don't collide.
- Abilities
- Aesthetic scaling
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions