Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL
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Updated
Jun 10, 2025 - C++
Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL
Examples on how to use DirectCompute in Delphi 10.2 Tokyo.
Texture Processing Library with Hardware Acceleration
Ionic Dynamics on GPU (variant of atomistic simulation for ionic crystals like UO2, CaF2, etc.)
Simulation of heat transfer and movement of air
A comprehensive, hardware-agnostic GPU benchmarking suite that compares CUDA, OpenCL, and DirectCompute performance using identical workloads. Built from scratch with professional architecture, extensive documentation, and production-ready GUI.
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