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@CrosRoad95 CrosRoad95 requested a review from a team as a code owner August 29, 2024 16:16
client.Player.AssociateWith(this);

this.clients[netWrapper][binaryAddress] = client;
value = client;
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Instead of value, name this client (or existingClient to avoid conflict with the other client variable)

# Conflicts:
#	SlipeServer.Lua/LuaService.cs
#	SlipeServer.Lua/LuaTranslator.cs
#	SlipeServer.Scripting/ScriptEventRuntime.cs
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