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4 changes: 2 additions & 2 deletions getting-started/ide-setup.md
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ You should pick a **Visual Studio 2022+** compiler (specifically the `amd64` ver

Now, build your mod by pressing F1 and running `CMake: Build`. **You must build your mod first so that errors such as `#include <Geode/modify/MenuLayer.hpp> not found` go away.** If the mod was built successfully, the exit code at the end should be 0. If any errors still persist after building the mod, try restarting VS Code.

## VS Code on Mac
## VSCode on Mac

For VS Code on Mac, we recommend a few extensions:
* [`clangd`](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd)
Expand Down Expand Up @@ -198,4 +198,4 @@ Now, in the toolchain settings on the right side of the **Name** field, click th
After that, you can follow the same steps as on Windows to build your mod.

For some specific mods/libraries (most people won't need this), you might also want to add the clang-cl toolchain. Everything is the same as with clang, except you have to use the `clang-cl-msvc.cmake` toolchain file instead. (Copy the environment file and change the `CMAKE_TOOLCHAIN_FILE` variable to point to the `clang-cl-msvc.cmake` file.)
Also make sure you're using `clang-cl` as the compiler in the toolchain settings.
Also make sure you're using `clang-cl` as the compiler in the toolchain settings.