Releases: esampson/codes
Werewolves
Werewolves
After some minor tweaks Werewolves are not 'done'. Because the current focus is currently stat tracking there is no code for changing forms or entering the umbra.
With this release C.O.D.E.S. currently supports mortals, changelings, vampires, and werewolves.
Onward to Mages.
Werewolves
Werewolves
Added core character support for werewolves. This includes werewolf merits, gifts, rites, tribes, and auspices. It does not include any form of shifting code at present since that can technically be handled through entering modifiers into +roll
Vampires
Added scriptlets, sheet modifications, +cg, and +xp to support vampires.
Additionally stated adding critical RP commands such as +prove and +pool. Technically at this point there should be enough for people to create characters and interact with one another. There is no inventory system but I am unsure when I will be adding that since such a system isn't CoD specific and people can grab other existing contribs.
Stable with basic staff commands
Feels like the first 'real' release. Undoubtedly there are still bugs hiding in the code but menus and sheet commands have been fully modularized to make the addition of new splats easier and basic staff commands have been implemented.
Stable but needing cleanup
Reorganization of code. Code seems to be more robust. Still need to do a major overhaul of the Character Generation and Xp Menus (they are functional but I don't look forward to maintaining them in their current state. Fortunately I've realized a way to move between menu files so individual sphere can get their own submenus)