Releases: donkeyProgramming/TheAssetEditor
Releases · donkeyProgramming/TheAssetEditor
AssetEditor v0.63
- General: Support for compressed files @Frodo45127 and @Pear-231
- General: Lots of bugfixes and general improvements around packfile handling and compression @Pear-231
- General: Fixed file browsing bugs @Pear-231
- Audio Editor: Lots of fixes and general improvements. Its production ready! @Pear-231
- Audio Editor: Support for frontend music @Pear-231
- Audio Explorer: Improved browsing and support. @Pear-231
Probably a lot more changes - its been some time.
AssetEditor v0.62
Bugfixes:
- KitbashTool: Fixed issues in the vertex info tool and added a statistics button
- KitbashTool: Fixed missing texture when saving meshes with only skin attribute set
AssetEditor v0.61
Features:
- KitbashTool: Custom attachmentpoints are kept and saved.
- KitbashTool: Possible to set animation matrix, for things such as building animations. This is under the animation tab on a selected mesh
Bugfixes:
- KitbashTool: Fixed incorrect saving of meshes with only skin attribute set
AssetEditor v0.60
Features:
- KitbashTool: Second UV channel correctly handled for static meshes
- KitbashTool: Fixed and improved decal, dirt and skin material handling for older games
Bugfixes:
- General: Close console window (and any other windows) on application close
- General: Improved the error handling when loading game files without manifest file with custom mods in the same folder. (Please dont do this!)
- KitbashTool: Fixed issue that caused props to animate incorrectly in game due to Incorrect matrix and attachmentpoint for static meshes.
- KitbashTool: Allowed 2 and 3 number of lods
- General: Improved startup time
AssetEditor v0.59
Features:
- Support for reading encrypted packfiles
Bugfixes:
- AudioTool: General bugfixes and Improvements @Pear-231
- General: Fixed common crash when opening 3d models, that caused soft lock. Thanks to Cemmen and timbabwiani for debugging help
- General: Fixed bug which caused deleted files to not be removed
- KitbashTool: Fixed issue when generating WsModel for only visible meshes
- KitbashTool: Error message if there is an error in wsmodel, reverts to using rmv2 material
- KitbashTool: Fixed potential softlock when loading wsmodels with errors
- AnimationBins: Most warnings turned into errors, as CA has terrible QA.
- AnimationBins: Fixed crash when validating bin, due to missing file. Is now a warrning #243
AssetEditor v0.58
Features:
- AudioEditor: Lots of updates thanks to Pear and TollSki
- AnimationReTarget: The tool is enabled again - probably pretty buggy in its first iterations. Improvements will come.
- General: Force close current editor option added to the error window to avoid softlocks. #232
- General: Added 'Save Active pack' button to file menu #123
- General: Improvements to "Load Wem Files" option. This option now only effects if the files are visible in the pack browser
Wem files are now always loaded which makes the audio tools work better.
Wem files are also alway loaded for mods, which fixes an issue where if the flag was disabled,
the audio files would be deleted from the mod on saving. No there should be no issues.
Fixed Bugs:
- KitbashEditor: Hopefully fixed System.Windows.ResourceReferenceKeyNotFoundException, which happens when turning a reference mesh into an editable mesh.
- Superview: When loading models, all lods was visible. Now only first lod is visible.
- SuperView: Fixed crash on close #231
- General: Moving files using drag and drop caused crash
- General: Fixed some issues related to saving packfiles after deleting files and folders
- KitbashEditor: Fixed errors related to selecting meshes. Logging added to get more data. Please provide the log info if you get error log messages related to selection
- KitbashEditor: Fixed wsmodel generation for pharaoh. Thanks to Ewajos
AssetEditor v0.57
Bug fix:
- Fix issue related to selection after switching tabs
New features:
- Lots of improvements to the audio editor thanks to @pear
AssetEditor v0.56
Bug fixes:
- General: Double clicking a packfile node did not expand it correctly
- General: "Make editable pack" option missing from context menu
- General: Fix crash when resize window to very small
- General: Fix issue related to making packfiles with no name
- General: Fix issue with missing font on close
- General: Fix issue related to selection change event on application close
- KitbashEditor: Fixed event issue related to selection in SceneNodeExplorer
AssetEditor v0.55
New features:
- Pin tool is improved and now has the SkinWrap rigging enabled again.
Bug fixes:
- General: Fixed rendering crash with all empty scene
- General: Saving files to the root folder no longer causes a crash
- General: Improved error handling for packfiles, to reduce potential errors which can cause corrupted pack files.
- General: Fixed crash when renaming folders
- General: Texture failures now give a single error, not a infinite stream of them
- SkeletonTool: Correctly show world/localspace position and rotation for selected bones. Should make it easier to attach effects and such
- Import/Export: Improvements of the GLTF process
- KitbashTool: Fixed issues related to selecting meshes and the context menu for scene nodes
- KitbashTool: Fixed rendering issues for boundingboxes / selection for meshes with pivot points
- KitbashTool: Scene explorer now correctly keeps nodes visible and expanded when changing the content of the scene.
AssetEditor v0.54
Bug fixes:
- Crash when loading props with emissive materials. (Reported by lucynamarzec)
- Fixed error for the Rmv2 => gltf exporter
- Improved logging of the Rmv2 => gltf exporter