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Zomblinks

Setup:

  1. Arrange Blinks into a play area. Multiple pathways to simulate streets & alleys is recommended, but almost any arrangement will do.
  2. Long-press any Blink to cycle between player (cyan at full health), spawner (orange while inactive, grey while active), and empty states.
  3. Single-click a spawner to toggle between inactive and active.
  4. Active spawners will occasionally spawn zombies (green), which will wander around until they "smell" a player.

Players:

  • Single-click an adjacent empty Blink to move there.
  • Double-click an adjacent empty Blink to fire a bullet in that direction. You (currently) have unlimited ammo.
  • Double-click an adjacent Zombie or spawner to melee for double damage.
  • Have 3 health. Don't get shot or bitten!

Note: Players can't move or fire adjacent to other players. You can, however, damage other players with bullets, so be careful!

Zombies:

  • Take 3 hits to kill.
  • More likely to move toward players when they're close.

Spawners:

  • Can be destroyed, but regenerate slowly while active.
  • Use them in inactive mode as destructible barriers.

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Initial commit of functional Zomblinks game

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