Setup:
- Arrange Blinks into a play area. Multiple pathways to simulate streets & alleys is recommended, but almost any arrangement will do.
- Long-press any Blink to cycle between player (cyan at full health), spawner (orange while inactive, grey while active), and empty states.
- Single-click a spawner to toggle between inactive and active.
- Active spawners will occasionally spawn zombies (green), which will wander around until they "smell" a player.
Players:
- Single-click an adjacent empty Blink to move there.
- Double-click an adjacent empty Blink to fire a bullet in that direction. You (currently) have unlimited ammo.
- Double-click an adjacent Zombie or spawner to melee for double damage.
- Have 3 health. Don't get shot or bitten!
Note: Players can't move or fire adjacent to other players. You can, however, damage other players with bullets, so be careful!
Zombies:
- Take 3 hits to kill.
- More likely to move toward players when they're close.
Spawners:
- Can be destroyed, but regenerate slowly while active.
- Use them in inactive mode as destructible barriers.