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Char Part Model List Format
brett19 edited this page Oct 14, 2014
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5 revisions
#header {
uint32 model_count
for(i = 0; i < model_count; ++i) {
uint32 data_offset // 0xFFFFFFFF for invalid model
}
}
#data {
for() {
uint32 part_count
for (j = 0; j < part_count; ++j) {
.material {
uint32 texture_file_hash
uint32:1 alpha_enabled
uint32:1 two_sided
uint32:1 alpha_test
uint32:1 depth_test
uint32:1 depth_write
uint32:1 use_specular
uint32 blend_type
float alpha_ref
float opacity
}
uint32 mesh_file_hash
uint32:2 attach_type
uint32:30 attach_index
}
}
}