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This repository was archived by the owner on Aug 25, 2025. It is now read-only.

Releases: Slushi-Github/Slushi-Engine

.haxelib ZIP file for SLE 0.4.0 and 0.5.0

25 Aug 06:23

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This release only contains the ZIP file of the Haxe libraries used to compile Slushi Engine 0.4.0 and 0.5.0 I cannot upload it directly to the repository because it exceeds GitHub's 100 MB limit.

slushi-chikn-nuggit

0.4.0

31 Dec 19:07

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Hello hello! :3 I present version 0.4.0 of Slushi Engine!

This version is still based on the same stable version of SCE, based on commit 4eaf8c4.

  • New way to use Windows GDI effects, now they can no longer lag the engine when used!
  • New functions to tween the engine window border color, as if it was “FlxTween.color”.
  • New FreeplayState and PauseSubState for SLE (although based on the original SCE ones)
  • Minor changes in some engine details:
    • Now the window will always be centered by Lime functions, not by C++ if it is with Windows.
    • The color of the border of the engine window changes in more states (like GameOverSubState, Result Screen of V-SLICE), it is something only aesthetic.

SLE now uses its fork of Flixel Addons of Glowsoony, without changes but, this way I assure that SLE can be compiled without problems if this library changes something.
Whatever bugs there may be with SCE, they are still there as it is still the same version as the previous version of SLE, I have not switched to the experimental version of SCE.

Enjoy!
SlushiWagSticker

0.3.8

21 Oct 13:43

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  • SLE ported to a new version of SCE (4eaf8c4)
  • New method to detect if the game has frozen (Incomplete, commented code in Main.hx)
  • Reworked the crash handler in game, now it should not be able to loop if an error occurs in an update function.
  • Working on a new way to change the window border color according to the color of the pressed note in the gameplay, instead of a predefined color (incomplete, code documented in slushi/slushiUtils/SlushiEngineHUD.hx)

KNOWN SCE BUGS:

  • The song time bar does not correctly display the duration of the current song.

0.3.6

30 Sep 15:57

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New way to handle Windows wallpaper changes!
This new way, saves a copy of the user's wallpaper in an engine folder, and uses this copy to set it when the original wallpaper is changed, for example in a song, instead of the previous method which could cause it not to set the correct background, this makes it more convenient for the user to play songs that change the wallpaper.
You can disable saving the wallpaper in the SLE options menu, as well as changing the wallpaper in the same menu.

0.3.5: Fixed bug in Week Editor State and others things

09 Sep 01:54

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0.3.4

08 Sep 14:01

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Fixes!