Releases: RayDeeUx/DeathScreenTweaks
Releases · RayDeeUx/DeathScreenTweaks
v1.8.2 — Ron from Delaware
v1.8.1 — Settings Categorized
- Use sprites for the coins shown in
Show Collected Coins.- To restore past behavior, toggle
Use ASCII Art for Coins Instead.
- To restore past behavior, toggle
- Added titles to the settings.
- Wow, this mod grew a LOT!
- Added conditions for editing each setting.
- Hello, Jasmine! This one's for you.
- Fix a rather mission-critical bug related to finding/locating the "New Best!" node.
v1.8.0 — Customizing the "New Best!" Animation
- Added iOS JIT-less support.
- Added
Customize PositionandCustomize Rotation.- Quite frankly, this shouldn't exist in the first place, but it's here purely for the sake of supporting it. :P
- (Claude Sonnet 4 really needs to do a better job with leaving anchor points alone for nodes that won't even respond to anchor points...)
- All default options are NOT exactly as seen in vanilla GD. If you would not like to edit positions or rotations, leave them disabled.
- Added
Customize Scale Animation.- Change most of the traits of the scaling "New Best!" animation.
- Options include editing the backdrop opacity, animation durations, and easing durations. Check the mod settings for more!
- All default options are exactly as seen in vanilla GD.
- Added
Auto-Screenshot on Death.- Requires PRNTSCRN to use.
- Check the additional
Auto-Screenshot on Death, But...setting to fine-tune UI visibility in your screenshots.
- Added
Show Collected Coins.- The color of the text depends on the type of coins you're collecting.
- This is currently ASCII art right now. Maybe there'll be a toggle to show the coin sprites instead. We'll see.
- Hopefully fixed
Sisyphus Audionot stopping when the player respawns.- To restore original behavior, disable
Sisyphus: Stop SFX on Respawn.
- To restore original behavior, disable
v1.7.2 — Oopsie!
- Fix a bug introduced in v1.7.0 where fake "New Best" messages would spawn in twice on two-player levels. Sorry about that!
v1.7.1 — JFP Compatibility
- Fixed compatability issues with JFP by changing function hooks.
v1.7.0 — Sisyphus, Next Key When? compat, and more.
- Added Sisyphus.
- Requires dying at similar percentages of a level to qualify.
- Comes with numerous options from including a custom image, changing the SFX, adjusting thresholds, and changing custom image scaling options.
- Added soft compatibility option when
Hide Rewards Animationsis enabled while Alphalaneous' Next Key When? mod is installed.- Comes with additional "+1 Key!" indicator when receiving a new key while
Hide Rewards Animationsis enabled.
- Comes with additional "+1 Key!" indicator when receiving a new key while
- Fix a big bug where the "New Best!" SFX was not playing at the correct times.
- (Darn, how did I screw that one up?)
v1.6.2 — iOS
- Experimental iOS support.
v1.6.1 — We're legally required to hate the std::vector Shuffle
- Refactor shuffling algorithms because that's apparently what people do in their free time, I guess.
v1.6.0 — LFNY
- Added a "refresh quotes" button for convenience. No more full game restarts!
- Toggling on/off quotes while the game is open will auto-reload quotes for the mod to choose from.
- Allow toggling on/off the default set of quotes.
- Added 50 quotes from SNL to celebrate SNL50.
- "Live from New York, it's Saturday Night!"
- Fix some bugs here and there.
v1.5.2 — Housekeeping
- Some cleanup from behind the scenes. Nothing noticeable for end users, though.