fast and powerfull image loader with memory and storage caching for your Windows Phone 8+ projects!
(Many ideas were taken from UniversalImageLoader for Android)
####Like a boss:
- Load images
- Cache them in memory
- Cache them on storage
- Do it asynchronously
##Why JetImageLoader is super?##
- Easy to add to your project and start using it in 4 simple steps:
- 1.1) Add reference to JetImageLoader.dll or use nuget: PM> Install-Package WP-JetImagLoader
- 1.2) Extend JetImageLoaderConverter and configure it:
public class MyAppJetImageLoaderConverter : BaseJetImageLoaderConverter
{
protected override JetImageLoaderConfig GetJetImageLoaderConfig()
{
return new JetImageLoaderConfig.Builder
{
IsLogEnabled = true,
CacheMode = CacheMode.MemoryAndStorageCache,
DownloaderImpl = new HttpWebRequestDownloader(),
MemoryCacheImpl = new WeakMemoryCache(),
StorageCacheImpl = new LimitedStorageCache(IsolatedStorageFile.GetUserStoreForApplication(),
"\\image_cache", new SHA1CacheFileNameGenerator(), 1024 * 1024 * 10), // == 10 MB
}.Build();
}
}
- 1.3) Declare MyAppJetImageLoaderConverter in App.xaml:
````
````
- 1.4) Set it as Converter for Image:
````````
aaand that is all, now it can load images from network, cache them in memory and storage and then load them from cache!
- You can use your own implementations:
Downloader implementation — just implement IDownloader interface
Memory cache implementation — just extend BaseMemoryCache abstract class
Storage cache implementation — just extend BaseStorageCache abstract class
- JetImageLoader already has basic implementations for all this things:
1 Downloader implemetation — HttpWebRequestDownloader based on HttpWebRequest class
1 Memory cache implementation — WeakMemoryCache based on WeakRefDictionary with weak references
and auto GC cleaning (very cool)
2 Storage cache implementations — LimitedStorageCache with configurable limit in bytes to store on disk
and stupid UnlimitedStorageCache implementation
####NuGet: PM> Install-Package WP-JetImagLoader
