Audio Programmer specializing in game development and XR/VR systems. Currently completing a Master's in Game Development at Epicode (finishing March 2026), with 3+ years of experience in game audio, sound design, and interactive systems.
I bridge creative audio design with technical implementation—building scalable audio architectures, procedural systems, and interactive audio that responds to gameplay.
Current Focus:
- 🎮 Game Audio Programming (Wwise, spatial audio, interactive systems)
- 🥽 XR/VR Audio Development
- ⚙️ Audio Systems Architecture
- 🎯 Game Systems & Gameplay Programming
Game Audio & Sound Design:
- Technical Sound Designer & Audio Programmer (Self-employed, ongoing)
- Lead Sound Designer – Cat's Craving (Unreal Engine, full audio pipeline)
- Sound Designer – Cookie Cutter, Project Librarian, multiple game jam titles
- Itch.io Portfolio
Software & Tools:
Open-Source Contributions:
- Approved merges in NLTK (Python NLP library) and DocsGPT
- Contributing to Unity-related game development tools
AI & Research:
- NoVa – AI agent exploration
- Memory-Augmented AI Research – Long-term memory architectures for neural networks
- Independent AI research through Atlas Research
Music:
Programming Languages: Python · C++ · C#
Game Development: Unity · Unreal Engine · C# · Game Systems Architecture · Interactive Audio
Audio Programming: Wwise · Spatial Audio · DSP · Real-Time Audio Processing · Procedural Audio · JUCE
Tools & DevOps: Git · GitHub
📧 Email: mikgrimaldi7@gmail.com
🔗 LinkedIn: Michele Grimaldi
💻 GitHub: Mike014

