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Eclipse - A Bliss Edit

Bliss is already one of the best and most feature rich shaders out there, yet I still wanted more...
It started out with smaller features, but then the additions just kept piling up.

Notable changes/additions compared to Bliss unstable:

  • Custom moon orbit with possible eclipses
  • Water wave simulation for the player
  • Shader Grass
  • Aurora & Rainbow
  • Handheld shadows
  • Additional cirrus & cumulonimbus cloud layers (WIP)
  • Distant Horizons chunk fading
  • Moon Texture with phases
  • Snow Overlay and Rain Ripples
  • Better mod support
  • Better shader-side (hardcoded) emissives
  • Lightsource with shadows on the main end island
  • Better lightning strikes with clouds lighting up and shadows
  • Colorwheel, Caelum (Arda Craft) support
  • 1.21.11 Chunk Fade In and Texture Filtering support
  • Emissive Ores and Trims

Note: With default settings there is at least one guaranteed eclipse per ingame year.

Eclipses (why else would I call the shader Eclipse??)

2025-08-12_02 16 11

Overhauled end lighting for the main island

2025-08-12_01 31 12

Water wave simulation

2025-09-02_00 29 28

Shader Snow

2025-08-13_13 38 18

Shader Grass

2025-10-06_01 34 47

Lightning Shadows

2025-08-12_02 52 02

Moon Texture with physically correct lighting

2025-08-16_23 14 00

Rainbows

2025-08-16_21 34 11

SPECIAL THANKS:

  • Chocapic13, for the base shader
  • Xonk, for developing the great Bliss shader
  • WoMspace, for spending alot of time creating a DOF overhaul
  • Null, for doing a huge amount of work creating the voxel floodfill colored lighting
  • Emin, and Gri573, for teaching me how to stop alot of light leaking
  • RRe36 and Sixthsurge, for the great ideas to steal

How to download the latest version:

  • locate the green "code" button on this page. this button is NOT in the releases page.
  • click the green "code" button and select "download zip".
  • once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.

You want MOAR performance?

Delete the "gbuffers_terrain.tcs" and "gbuffers_terrain.tes" files for all world folders in the shader. This will make the shader grass setting non functional BUT will increase performance, especially with high vanilla render distances! (If you're wondering why, Iris does NOT allow me to disable these files once they're there. So even when Shader Grass is disabled these execute and harm performance!)

About

A Minecraft Shader for Iris which is an edit of Chocapic13 V9 / Bliss

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  • GLSL 89.6%
  • Shell 8.8%
  • GSC 1.6%