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@DM0000 DM0000 commented Feb 15, 2025

fixes #6554

Added modifier checks from weaponAttackAction to clubAttackAction.
Quick copy paste of already implemented checks.

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codecov bot commented Feb 15, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 29.03%. Comparing base (a9d8f78) to head (6e1d016).
Report is 23 commits behind head on master.

Additional details and impacted files
@@            Coverage Diff            @@
##             master    #6555   +/-   ##
=========================================
  Coverage     29.03%   29.03%           
- Complexity    15156    15160    +4     
=========================================
  Files          2836     2836           
  Lines        279292   279295    +3     
  Branches      49237    49233    -4     
=========================================
+ Hits          81098    81101    +3     
  Misses       192821   192821           
  Partials       5373     5373           

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@HammerGS
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Going to approve this, but we should check with CGL if melee weapons can have these quirks. Going to try and get an answer before merge.

@HammerGS HammerGS added the CGL clarification Required This covers any issues that require CGL errata or clarification for us to fix. label Feb 16, 2025
@HammerGS HammerGS marked this pull request as draft February 16, 2025 00:41
@DM0000
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DM0000 commented Feb 16, 2025

Yeah not sure if you can make a club more accurate?(add a scope or grip tape). These are checks to see if a club has the quirk, the adding/removing of quirk not touched.

@IllianiBird
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@HammerGS it's been nearly a year, do we have any answer from CGL?

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@HammerGS it's been nearly a year, do we have any answer from CGL?

Nada but I'll see what I can do.

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CGL clarification Required This covers any issues that require CGL errata or clarification for us to fix.

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Successfully merging this pull request may close these issues.

Accurate Weapon and Stabalized Weapon do not apply correctly to physical weapons like hatchets

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