I'm a student at École Polytechnique in Paris, pursuing a Master's degree in engineering with a multidisciplinary curriculum spanning mathematics, physics, and computer science. While I enjoy software development in general, my true passion lies in video game creation.
🌐 You can find me on Itch.io: Math's314
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🎮 Video Game Creation: While participating in game jams or starting solo projects, I've learned to use various game engines as well as a wide range of tools related to video game development.
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🧠 Versatile Problem Solver: I thrive on exploring new technologies. Beyond video game creation and web development, I've delved into electronics, embedded systems, 3D printing, and more.
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📚 Solid Theoretical Background: I have a strong foundation in algorithmics and theoretical computer science, equipping me to tackle a wide range of challenges.
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🫶 Tech I love:
GodotUnreal EngineUnityC++OpenCLSTM32ReactNodeJSBlender
A platformer video game developed as a student project at École Polytechnique. In Gravit'Issue, gravity is a core mechanic: players can manipulate it to discover and solve levels. The game aims to immerse the player in the solitude experienced by a robot stranded in a ruined space station.
→ View on GitHub
→ Play on Itch.io
A cross-platform C++ library for running heavy linear algebra computations asynchronously on your GPU. It provides a clean and intuitive interface, while handling all OpenCL operations under the hood.
→ View on GitHub
Hackathon project integrating LaTeX document processing with Mermaid diagram generation. Built with React for seamless technical documentation workflow.
→ View on GitHub
Campaign website for AtlantiKès, one of the student groups running for the BDE (Student Union) of École Polytechnique in 2025. It allowed students to take part in a promotion-wide game during the campaign through their school credentials .
→ View on GitHub