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Improvements for summoned monsters #686
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Summary of ChangesHello @sven-n, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces several quality-of-life and consistency improvements for summoned monsters within the game. The changes aim to refine their behavior by preventing unintended interactions such as self-defense triggers or experience gains from friendly fire, and by enhancing their ability to follow their owner by allowing them to traverse safe zones. These adjustments contribute to a more intuitive and balanced gameplay experience involving summoned entities. Highlights
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Code Review
This pull request introduces several valuable improvements for summoned monsters, including preventing experience gain from them, stopping them from attacking their owner, and allowing them to spawn in safe zones. The changes are logical and correctly implemented. A bug in the self-defense logic also appears to be fixed, which is a great addition. A new test case for the self-defense change is also included, which is good practice. I've added a few suggestions to refactor the duplicated logic for identifying summoned monsters into a single helper method to improve maintainability.
Based on some changes of #649