Releases: KitKat4191/JetSim-FloatingOrigin
4.0.0-beta.2
Full Changelog: 4.0.0-beta.1...4.0.0-beta.2
Fixed automation related to scripting define symbols.
3.0.2
Full Changelog: 3.0.1...3.0.2
VRChat updated the portal prefab again, so I had to update the DynamicPortalFix accordingly.
3.0.1
Full Changelog: 3.0.0...3.0.1
Hotfix
VRChat broke Client Sim in 3.7.4, and I didn't realize it before now.
Please upvote: https://feedback.vrchat.com/udon/p/only-one-client-sim-udon-helper-gets-added-as-of-sdk-v374
- Disabled player station forcing the local player to be seated in client-sim as a temporary workaround
- The build automation no longer removes all the station notifiers just to re-add them again
- Some inspector text is more readable now
3.0.0
Full Changelog: 2.0.2...3.0.0
VRChat Player Persistence was released to live with SDK v3.7.4
This release gave us Player Objects which is a built-in alternative to Cyan's Player Object Pool.
2.0.2
Full Changelog: v2.0.1...v2.0.2
VRChat changed the portal prefab, so I had to update the DynamicPortalFix script accordingly.
v2.0.1
The player sync has been completely overhauled to use linear snapshot interpolation.
Bandwidth usage has also been optimized.
As a result of this the sync settings API in the player station has been removed.
Full Changelog: v1.2.1...v2.0.1
v1.2.1
Full Changelog: v1.2.0...v1.2.1
Fixed the shader global
v1.2.0
Full Changelog: v1.1.0...v1.2.0
Additions:
- Shader Global for world offset.
- Support for dynamic objects.
- More API stuffs
v1.1.0
Player-placed portals are now (somewhat) supported!
This release is not compatible with Unity 2019.
Full Changelog: v1.0.2...v1.1.0
v1.0.2
Full Changelog: v1.0.1...v1.0.2
Fixed an issue where the station notifiers got added to the scene after VRRefAssist automation ran, causing a null ref exception.