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I originally wrote this project near the end of seventh grade by following along with a game engine tutorial and then skimming through the SFML API docs to figure out how to do what I wanted to do. I wanted to revisit it a couple times in the past couple years, but I originally setup the project on macos and wrote it in Xcode, while not checking my project configs into git. Recently I've needed to refresh my C++ for school so I found a good CMakeLists.txt use, and started the cleanup.

— Generic

Building

Note: remember you need cmake installed. First you will of course need to clone the repo:

git clone https://github.com/GenericConfluent/Shield.git

Here if you are on windows you may need to check out the original CMakeLists.txt I used to get the project building, since I only included what was needed to get it working on my Linux environment. Next cd into the project directory and run:

cmake .
make

Then while making sure you are in the project root directory you can run:

bin/shield

You need to be in the projet root since the binary attempts to load paths relative to the pwd. (i.e. it looks for assets/... when trying to load textures, fonts, and audio).

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Game I made several years ago.

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