Tone optimization for Picture ( not with rotation ) #3512
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Quickfix for tone effect with bigger Pictures.
Instead of changing the color of the entire bitmap, if the sprite is a Sprite_Picture and the bitmap size is larger than the screen, we will render it in a smaller bitmap that will only contain the rendering displayed on the screen, then draw the resulting bitmap in the final sprite.
Should work with zoom, and wave effect, but not with rotation.
This requires calculating safety_w / safety_h according to the deformation related to rotation.