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Some ideas:
- Have a suspending
AnimatorSetBuilder.start()that suspends until the animation is complete- Handle cancellation, so animations stop when e.g. the current screen is hidden
- Maybe have a non-suspending
AnimatorSetBuilder.startInScope(CoroutineScope)for when we don't want to calllaunchdirectly? - Can refactor all of blend to be based on coroutines, and the regular, non-suspending
start()can useGlobalScopeunder the hood- Should we deprecate non-suspending
start()?
- Should we deprecate non-suspending
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