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This repository was archived by the owner on Nov 20, 2022. It is now read-only.
This repository was archived by the owner on Nov 20, 2022. It is now read-only.

Mesh.c : Automatically Reallocated Array of Faces #1

@pnyaa

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@pnyaa

Currently I am using a linked list of faces to represent a mesh. I choose this initially because the mesh that makes up a chunk might change in size when the player edits a block. This is a terrible implementation and should be swapped out.

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