From ff4e2207d86ce87ac2ebda89e1e160176009d3e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andr=C3=A9=20Silva?= Date: Sun, 6 May 2012 13:23:14 -0300 Subject: [PATCH 1/2] Fix sequence params in constructor TextBreakExample --- src/org/andengine/examples/TextBreakExample.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/org/andengine/examples/TextBreakExample.java b/src/org/andengine/examples/TextBreakExample.java index c36b877..f13a208 100644 --- a/src/org/andengine/examples/TextBreakExample.java +++ b/src/org/andengine/examples/TextBreakExample.java @@ -103,7 +103,7 @@ public Scene onCreateScene() { scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager(); - this.mText = new Text(50, 40, this.mFont, "", 1000, new TextOptions(AutoWrap.LETTERS, AUTOWRAP_WIDTH, Text.LEADING_DEFAULT, HorizontalAlign.CENTER), vertexBufferObjectManager); + this.mText = new Text(50, 40, this.mFont, "", 1000, new TextOptions(AutoWrap.LETTERS, AUTOWRAP_WIDTH, HorizontalAlign.CENTER, Text.LEADING_DEFAULT), vertexBufferObjectManager); scene.attachChild(this.mText); this.mLeft = new Line(0, 0, 0, TextBreakExample.CAMERA_HEIGHT, this.getVertexBufferObjectManager()); From 51d5c63446cfbef36ca6c95d075aaaac68986eab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andr=C3=A9=20Silva?= Date: Sun, 6 May 2012 13:31:42 -0300 Subject: [PATCH 2/2] Fix import --- src/org/andengine/examples/HullAlgorithmExample.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/org/andengine/examples/HullAlgorithmExample.java b/src/org/andengine/examples/HullAlgorithmExample.java index 487755b..902207d 100644 --- a/src/org/andengine/examples/HullAlgorithmExample.java +++ b/src/org/andengine/examples/HullAlgorithmExample.java @@ -7,8 +7,8 @@ import org.andengine.entity.modifier.LoopEntityModifier; import org.andengine.entity.modifier.ScaleModifier; import org.andengine.entity.modifier.SequenceEntityModifier; +import org.andengine.entity.primitive.DrawMode; import org.andengine.entity.primitive.Mesh; -import org.andengine.entity.primitive.vbo.DrawMode; import org.andengine.entity.scene.IOnSceneTouchListener; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background;