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CFrames sent to Serverdoesn't seems to be accurate #26

@ghost

Description

More info soon:

-- LocalScript in a tool
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ToolNetwork = require(ReplicatedStorage.ToolNetwork)

script.Parent.Activated:Connect(function()
	ToolNetwork.Activate.send({
		direction = workspace.CurrentCamera.CFrame
	})
end)
-- definitions
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local b = require(ReplicatedStorage.Melody.Modules.ByteNet)

local packet = b.definePacket

return b.defineNamespace("Tools", function()
	return {
		Activate = packet({
			value = b.struct({
				direction = b.cframe
			}),
		})
	}
end)
-- On server
ToolNetwork.Activate.listen(function(data, player)
    -- insert code to place parts here
end)

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