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Description
Server needs physics for movement and collision, of course.
Client needs the same physics to interpolate the world state between server heartbeats.
Server is in erlang, client is in C# :S Three options:
- Mash box3d into allonet, and put it in the shared C layer. Add an API to take the existing allonet/state.h structures, simulate physics on them for x ms, and return a new set of simulated structures. Use this method in both client and server.
- Use another physics library that has nicer APIs, especially up to C#. Use the same library from both client and server.
- Just use different libraries client and server side, or even own implementations.
I'm leaning towards 1.
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