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Description
SUMMARY
Spring/Recoil hangs up when loading the third mission of the Campaign is at 99%.
(See attached logs.)
This happens with the game/engine combination "zk:stable"/"2025.04.11" (the default values for the game).
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I would like some help so I can debug this.
In the meantime, I share what I've done so far and the relevant logs. -
BTW: Could you please consider adding concrete examples for different version of either and both game/engine versions?
Thank you in advance for your help on this!
My idea is to try to reproduce the bug in all possible combinations of both the game's and Recoil's versions.
I have looked into the wiki for a way to do this, but I wasn't able to find any page for this.
I've found this command line message, but it's not easy to follow.
% mono ./Zero-K.exe --help
Zero-K.exe [rapid_tag] [engine_override]
Use zkmenu:stable or chobby:test
To run local dev version use Zero-K.exe dev
So far, I've tried the following:
% mono ./Zero-K.exe # "vanilla" (the one that hangs up)
Log: infolog.vanilla.txt
% mono ./Zero-K.exe chobby:test 2025.06.12 # Cannot download engine version 2025.06.12
% mono ./Zero-K.exe chobby:test 2025.04.11 # I only get a black window.
Log: infolog.chobby.test.2025.04.11.txt
% mono ./Zero-K.exe zk:stable # I get an engine with the background of a beach, but don't know what to do to actually load the game
% mono ./Zero-K.exe zk:stable 2025.04.11 # Same as above
