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Device gets re-detected but with fewer axes #7

@code-monet

Description

@code-monet

I have a wheel that, as far as I can tell, is only misbehaving with Joystick Gremlin. The device starts off being detected as:

[2025-11-02 16:28:15.651] [debug] [info] {91A5C840-6C71-11EF-8002-444553540000}: Processing device: VelocityOne Race
[2025-11-02 16:28:15.658] [debug] [info] Device summary: VelocityOne Race {91A5C840-6C71-11EF-8002-444553540000}
[2025-11-02 16:28:15.658] [debug] [info] Axis=7 Buttons=124 Hats=2
[2025-11-02 16:28:15.658] [debug] [info] Axis map
[2025-11-02 16:28:15.658] [debug] [info]   linear=1 id=1
[2025-11-02 16:28:15.658] [debug] [info]   linear=2 id=2
[2025-11-02 16:28:15.658] [debug] [info]   linear=3 id=3
[2025-11-02 16:28:15.658] [debug] [info]   linear=4 id=4
[2025-11-02 16:28:15.658] [debug] [info]   linear=5 id=5
[2025-11-02 16:28:15.658] [debug] [info]   linear=6 id=6
[2025-11-02 16:28:15.658] [debug] [info]   linear=7 id=7
[2025-11-02 16:28:15.658] [debug] [info]   linear=0 id=0

But at some point this happens:

[2025-11-02 17:00:42.124] [debug] [info] {91A5C840-6C71-11EF-8002-444553540000}: Processing device: VelocityOne Race
[2025-11-02 17:00:42.137] [debug] [warning] VelocityOne Race {91A5C840-6C71-11EF-8002-444553540000}: Overriding reported number of axes,  capabilities=7 enumerated=3
[2025-11-02 17:00:42.137] [debug] [info] Device summary: VelocityOne Race {91A5C840-6C71-11EF-8002-444553540000}
[2025-11-02 17:00:42.137] [debug] [info] Axis=3 Buttons=124 Hats=2
[2025-11-02 17:00:42.137] [debug] [info] Axis map
[2025-11-02 17:00:42.137] [debug] [info]   linear=1 id=1
[2025-11-02 17:00:42.137] [debug] [info]   linear=2 id=2
[2025-11-02 17:00:42.137] [debug] [info]   linear=3 id=6
[2025-11-02 17:00:42.137] [debug] [info]   linear=0 id=0
[2025-11-02 17:00:42.137] [debug] [info]   linear=0 id=0
[2025-11-02 17:00:42.137] [debug] [info]   linear=0 id=0
[2025-11-02 17:00:42.137] [debug] [info]   linear=0 id=0
[2025-11-02 17:00:42.137] [debug] [info]   linear=0 id=0

(there are other lines in between but probably not relevant). At this point, the "USB Game Controllers" control panel app still shows all the axes responding, as does the device manufacturer's own PC app.

Have you seen or heard of something like this before? On my end I'll try adding some debug lines to Dill and see what's going on.

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