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Reducing the time for displaying a frame on the screen #28

@spaul13

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@spaul13

The total time for decoding the video (BUFFERING-->START) IS <=22 ms for my case but after that to display the frame on the screen takes additional 25-30 ms. Mainly these four APIs are being executed in order to display the frame on the screen

nativeSetVideoTime(decoderID, (float)setTime);
GL.IssuePluginEvent(GetRenderEventFunc(), decoderID);
getTextureFromNative();
setTextures(videoTexYch, videoTexUch, videoTexVch);

Is there any way to optimize this delay associated to display the frame on the screen. Any help is highly appreciated.

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