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Description
Description of the issue
Game crashes whenever a shader is being compiled. However, it seems the compilation is successful before the crash, as the next run gets slightly further in the game -- until the next shader compilation.
Reproduction steps
Run the game.
Log file
I'm including the logs of the latest two runs in case the information (and the differences between the two) might be useful.
Ryujinx_Canary_1.3.233_2025-12-09_11-08-32.log
Ryujinx_Canary_1.3.233_2025-12-09_11-12-07.log
OS
Arch Linux
Ryujinx version
1.3.233-canary
Game version
1.0.0
CPU
AMD Ryzen 7 5800X 8-Core Processor
GPU
Graphics Processor 1: AMD Radeon RX 580 Series Graphics Processor 2: AMD Radeon RX 580 Series
RAM
Memory: 64 GiB of RAM (62.7 GiB usable)
List of applied mods
None
Additional context?
I don't know how to include it unless it's in the logs, but I installed the HoSv21 firmware into Ryubing and installed the keys from my updated-to-v21 physical original model Switch using the most recent version of Lockpick RCM.
So far, after 20 or so crashes, I've managed to get to the save selection screen.
