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[Bug] Metroid Prime 4 crashing on stable and latest canary (9th Dec) #196

@eyeonus

Description

@eyeonus

Description of the issue

Game crashes whenever a shader is being compiled. However, it seems the compilation is successful before the crash, as the next run gets slightly further in the game -- until the next shader compilation.

Reproduction steps

Run the game.

Log file

I'm including the logs of the latest two runs in case the information (and the differences between the two) might be useful.

Ryujinx_Canary_1.3.233_2025-12-09_11-08-32.log
Ryujinx_Canary_1.3.233_2025-12-09_11-12-07.log

OS

Arch Linux

Ryujinx version

1.3.233-canary

Game version

1.0.0

CPU

AMD Ryzen 7 5800X 8-Core Processor

GPU

Graphics Processor 1: AMD Radeon RX 580 Series Graphics Processor 2: AMD Radeon RX 580 Series

RAM

Memory: 64 GiB of RAM (62.7 GiB usable)

List of applied mods

None

Additional context?

I don't know how to include it unless it's in the logs, but I installed the HoSv21 firmware into Ryubing and installed the keys from my updated-to-v21 physical original model Switch using the most recent version of Lockpick RCM.

Image Image Image Image Image

So far, after 20 or so crashes, I've managed to get to the save selection screen.

Image

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