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Implementation issues #5

@kanubacode

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@kanubacode

Hello, and thank you for all your work. I am in the process of porting these various algorithms to Common Lisp. So far I ported 2F 2D, and I'm currently wondering if my 2F 3D implementation is correct. It seems to look too regular compared to your examples, though they do share some similarities. This is difficult to debug, as I'm not seeing any graphical artifacts or anything. I am not sure if what I have looks correct or not after staring at it for so long. Below is a 2D slice of 2F 3D XY/Z, though results look pretty similar to Classic. For completion, I also provided an animated gif, moving through the third axis. My goal is to finish a correct implementation in Common Lisp, so that I can submit a PR to your repository. Thank you for your help.

Edit: My version seems to be very sparse compared to yours, with features packed much more closer together in yours.

GIF Animation

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