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2D and 4D GLSL implementations not included? #27

@VaradDerivative

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@VaradDerivative

Hey k.jpg,

I'm looking at the GLSL implementation of both OpenSimplex2(F) and OpenSimplex2S, and it looks it includes only the 3D implementation. Both openSimplex2_Conventional() and openSimplex2_ImproveXY() input vec3s only. Am I missing something or are the 2D and 4D implementations not included?

Thanks!

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