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Description
Bug Description
The Forge build does not preserve the "client" section in
playerengine.mixins.json. Client-only mixins are merged into the main
"mixins" array, causing dedicated servers to crash.
Source vs Built Jar
Source (common/src/main/resources/playerengine.mixins.json):
"client": [
"ClientBlockBreakMixin",
"ClientConnectionAccessor",
"PlayerCollidesWithEntityMixin"
],
"mixins": [
"EntityAccessor",
...
]
Built Forge Jar (after build):
"client": [],
"mixins": [
"ClientBlockBreakMixin", // <-- should be client only!
"ClientConnectionAccessor", // <-- should be client only!
"PlayerCollidesWithEntityMixin", // <-- should be client only!
"EntityAccessor",
...
]
Crash Log
[main/FATAL] [mixin/]: Mixin apply for mod playerengine failed
playerengine.mixins.json:PlayerCollidesWithEntityMixin from mod playerengine
-> net.minecraft.world.entity.player.Player: InvalidMixinException
ClassMetadataNotFoundException ... net/minecraft/client/player/LocalPlayer
Environment
- Minecraft 1.20.1
- Forge 47.4.0
- PlayerEngine 1.0.0
Suggested Fix
Either use @Environment(EnvType.CLIENT) annotations on client mixins, or
ensure the Architectury/Loom build preserves the client/server mixin
separation.
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