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OpenXR support instead? #5

@ShadowBrian

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@ShadowBrian

Hey folks,

With Unity's recent shitfest I'm sure lots of people in the VR space are looking to swap engines.

I gave Flax a try today and it feels quite nice to use, but I mainly work in VR/XR and that kind of rules out Flax for now...

Any chance this repo could get updated to support OpenXR instead?

It'd open up the possibility of building to standalone Android VR systems too like the Quest 2/3, Pico 4 and Vive XR Elite.

No idea how monumental of a task that is, I'm not a good enough programmer to have a grip on such things at the moment, haha.

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